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1
Data structures and algorithm analysis in C++ / Mark Allen Weiss
Boston : Pearson, 2014
xviii, 635 p. : ill. ; 24cm.




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Data structures and algorithm analysis in Java / Mark Allen Weiss
Upper Saddle River, N.J. : Pearson, 2012
xx, 614 p. : ill. ; 29 cm.

Mark Weiss uses C++ to provide a smooth introduction to object-oriented design for programmers competent in one other language. Using C++, the book delivers a series of carefully developed examples which illustrate the important concepts of object orientation alongside its main theme of data structures.

3
Data structures and algorithm analysis in Java / Mark Allen Weiss; Arup Kumar Bhattachcharjee, Soumen Mukherjee
Upper Saddle River, N.J. : Pearson, 2012
632 p. : ill. ; 24 cm.

Mark Weiss uses C++ to provide a smooth introduction to object-oriented design for programmers competent in one other language. Using C++, the book delivers a series of carefully developed examples which illustrate the important concepts of object orientation alongside its main theme of data structures.


4
Introduction to algorithms / Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein.
Massachusetts : The MIT- Press , c2009
xix,1291 p. : ill. ; 23 cm.

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor. The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, and substantial additions to the chapter on recurrences (now called Divide-and-Conquer). It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition